![]() Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. One of the primary mechanisms in TTA is card drafting. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age. Weakness in any area can be exploited by your opponents. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. ![]() Through the Ages is a civilization building game. With the exception of wars I don't think the negative effects are that devastating if you know what might be coming.Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works. But it is something you have to just be aware of when making decisions as its one of many factors in the game. I wouldn't say that the military strength aspect is to important. Having an awareness of the tactics and trying to pick up at least one cavalry or infantry units card will help. If you need to spend a bit building an army rather than things that score points then do that. As with all board games its not about having the largest score, its about just have a larger score than your opponents. If you can bid enough for a stronger player to have to keep rebuilding their strength then the won't be spending resources of other things.ģ) Try to compete with strength. If your not playing events then the events you don't want are less common.Ģ) Play colonies if you have them. the points you lose not doing this is very small compared to what the final score are likely to be. If you think you will suffer being the weakest player there are many things you can do to mitigate this.ġ) Don't play events. I'd advice playing the game more reactively and assessing each current situation rather than trying to plan to much long term. If you approach it with a long term strategy and that cards you wont don't appear till late in an era, get taken by others or that elusive tactic you want doesn't appear you cant do much about it. Its my view that TTA is more a tactical game than a strategic game. This is probably opinion based but I've played this game many many times and was involved in the play testing of the expansion. Having a effective tactic card in hand + enough resources ready for countering a War. Through the Ages: A new Story of Civilization - the new edition decrease the dominance of some military cards, most known is Napoleon which decrease from a 3-action-pick to a situational nice leader.Įxperts can handle low Military: they have ways to neglect the negative affects of low military, so that they can focus on engine building and "change gears" when time seems right.Įxamples: seeing but not seeding most of the 5 events that involve military at age I, or timely seeding Iconoclasm that can remove Napoleon on the right time.Peaceful variant - no War and Aggression cards - just a culture race.4 players games - more players means military strength is less important. ![]() If you don't like this arm race there are few ways to reduce it: Note that two player game is much more about military strength since each point you steal from your opponent is 2 points swing. Most often the best players keep their military strength somewhere in between, so they can stand an Aggression/War attacks and will not lose to events but not waste all their resources on military. However having the most military power is not the safest way to win a game with 3/4 players. Indeed the weakest nation suffer from Aggression/War and several events. Indeed military power is important (as in the real world). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |